![]() ![]() ![]() Basically, this game is still using old rendering techniques, which is as disappointing to discover as it is limiting. Unfortunately, this Remaster is feeling very much like a simple texture upgrade, because speculars and reflections are baked right into the textures themselves, rather than being calculated separately by individual shaders. Thursday namely was getting the HUD worked out, and I managed to get an autodepth crosshair and 3D in-world interaction icons working, and then I started looking at reflections and specular highlights on metallic surfaces while still inside the Normandy, which brought a disappointing discovery. Even though everyone has reassured me that I'm free to take my time here, since my previously projected ETA has since come and passed I wanted to give an update. ![]()
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